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Glad to see you are back for now!

Regrettably there are loads of bugs in the new version, the ones affecting me most are the random softlocks during fights where the action bars suddenly empty and a stare duel ensues, the potion slot not appearing during adventures and just now a nullreference exception at the defeat during the new demon invasion event. Needing to restart so much is a bit of a bother...

I am immensely thrilled for the new update, though! At the same time I am also a bit disappointed; I hope you manage to fix most of the bugs soon and it's so nice to see you return!

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Thanks for letting me know. Are you using the version 0.41 or 0.41.1?
V0.41.1 came out this morning to address bugs in regards to the dialogue & Town defense. 

In regards to the soft locks during fights I have not seen that bug before and will look into find it. as well as the missing potions.

You are welcome! 
I am using the new .41.1 version. I could swear I screencapped the exception but apparently I didn't save it... Something something platform windowshandler and nullreference exception on checkplayerisdead followed by the animations of the player and those imps if I remember right.

I am gonna play a bit more and check if I can figure out what triggers those locks, maybe one of the bars fills completely before they commit the stare match... Other than that, the potion bug simply involves that the current potion does not appear during an adventure. I can guarantee that I have purchased a pot because in the shop I am able to sell it - and I have seen the potion appear during the first adventure after buying the potion, maybe the first adventure after restarting the game... Either way I am gonna test some more and let you know what I find out! Thanks for the work you put in!

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Thanks for the update, the bug was likely "NullReferenceException: FightController.CheckPlayerDead" I have been unable to resolve this one yet. But knowing that it happens during the invasion helps a bunch.
In regards to the potion, it currently does not get saved when purchased. that fix is ready but I'm trying to find the stare off bug before uploading the fixes. 

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Fantastic job on fixing that bug! 

I, on the other hand, have failed. I wasn't able to reproduce the stare contest bug. I reset my save because I was seemingly hardlocked into fighting that battle and getting that NullReference over and over. In that older run I got that stare off really commonly, like every third adventure or so. it happened on early stages like the easy expeditions on a bunny but it happened the most frequently with the werewolf, probably because the fights lasted longer and it had more time to occur. It didn't matter which level of the adventure it was in and it was also seemingly not dependent on the enemy type but now during this new run, I haven't gotten it a single time. There was no visible exception unlike the NullReference which I am sure you have identified correctly.

 Oh well, maybe it was just happening when your character has a very specific speed stat or status. I do remember that the debuffs (the DoT and weakening) I inflicted on the enemy also lingered way into when the little Satyr returned home so maybe those status effects not being terminated properly had something to do with it. I do not know! xD

If I can help you in any way, for example, test anything else, spellchecking or so, just let me know! A more organized way to report bugs would be helpful I think!

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Thank you for taking the time.
I was able to find a face of bug. It happened when there was several enemies and one of them died.
So hopefully the new version 0.41.2 is more stable.

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it seems the game tends to crash from time to time after the forced Demon fight Events. At least if you win them. It doesnt occur directly. Since it does not save after these Events I would suggest immediately running a gauntlet to save the game.
I kinda want a dedicated save button in the main overview. Also I really would like a speed up button. Game takes way too long.

But bought the game. Had some fun. I am awaiting the release and will try it again then.

Thanks for your feed back. :D
There was some bugs with the dialogues if you interacted with them before they got going. That's fixed in the new build.
In regards to the save button.  There is one in settings, and the game saves on exit as well as every 5 minutes. (If an error occurs during play the save might not work since unity does quiet crashes instead of hard crashes.)
The speed up button is a good idea. It would likely be limited to at home and when adventuring. / town defense 
 

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Bug report: Beating the demon queen on day 30 caused me to somehow lose the game, as i was met with the bad end game over screen. While playing the minigame to increase your speed, the entire minigame broke, leaving whatever sprites I tapped on screen, and the minigame was completely broken. 

I would really love a way to save my progress, or at least a post-death shop, where i could purchase upgrades to make my next run better. Other than that, this game is great, and I hope to see more of it, in the future.

Thank you for your bug report. I will have a look at the demon queen win / lose conditions.

In regards to the progression, a memorial is planned where you can spend gold that you have earned to purchase upgrades.

Do check back by Sunday as the new build should be live by then.

hey is this game still being worked on?

Sorry for the late answer. Yes the game is still being worked on.

 I kinda ended up in a bad loop if your interested I'll share more on that when I post the next update. Should be within a month or so.

Discord link has expired

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Is there a "proper" way in supposed to close the game? I opened it this morning to my progress wiped and my gallery all cleared. I don't mind starting over I'm just curious if that's normal

I use Alt+F4 and that has worked fine for me. Or show all tasks then just close it when on mobile.
Thanks for letting me know about this issue.
I will look into adding a more frequent save system with backup saves. That will be for the next update so it might take a bit.

Discord link expired

Thanks for letting me know, I will have a look at it.

Discord link?

Suggestions

Add a small pointing tutorial, 

For the erotic book can be to lower the libido and unlock the h-erotic combat (useful to facilitate the unlocking of the gallery). 

Post death store, to facilitate the progression in the next attempt. 

Give more context at the beginning

Clothing? 

I've seen several glitches when I checked the training sessions, they overlap one on top of the other, there is no effect or duration of these so it can last for nothing and still spend points,

The girl acquires a desire to sleep making her not stop spending resources.

The food upgrade does not work there is a translation error in several parts of the furniture. 

and at the end of each defeat (game over) the game takes me out of the game.

Thanks for the feedback.

Tutorial, I have not considered it. Normally they are added in the last stages of a games development. I do see your point in it being needed.

The intent for the book is to add lewd stuff when att home.

There currently is nothing lewd to do at home so it does nothing.

In regards to make it easier to get stuff for the gallery. I plan on making a surrender option as well after winning for the next update.

The sleep section. That is due to the bed being the only thing that can heal her. I'll see about adding an aditional prop that can do something similar.

Well you could expand the house as well as add the possibility of recruiting some creatures to have a second hit during the fights,

And use the faun's magic to do those "princess things" like asking for help to the animals that you have "captivated". 

Also make the telescope serve directly to search for key objects that are not part of the equipment. 

Also add the option to run away or surrender to gain more scenes.

In addition to more information with the calendar such as what is the day of the game over, you could also add events at home such as the arrival of a merchant to "service" to get discounts,

Abductions by other creatures.

Other things I suggest 

I would give it a more guard look, you know like the faun's house from the chronicles of narnia or hobbit burrow type face to give them better use in the future.

Enter the store post game over:

Could work with "essence" of faun.

And among the things I could add things like an upgrade to reduce stats consumption, a trunk to store some items, costumes with skills. And other things

You have several good ideas.

A few of them are already planed, such as the merchant and companions.

And I agree that the home needs a touch up in terms of graphics.

House expansions: Currently only a dungeon is planned

Adding a prop that shows the current level of corruption in the region is a good idea and will be added.

In terms of an end game screen where upgrades can be purchased depending on how well you did sounds like a good idea as well. I'm not sure how it will work yet and it will likely be while before it shows up.

Well this is an idea but when you add the home menu add the extra to access the gallery directly and another section for the store.

Now the "difficult" part is how to balance it...

It can be through repeatable achievements in a game, by raising a quantitative level when you die or directly give you points for your final stats but how to make it not so easy or difficult is the question. 

(you could also add some erotic Game Over depending on which creature eliminated you). 

 In other words you can take advantage of the fact that your character is not a human but a faun.

Look for things related to his magic to support you

Pd: there are some bugs with the audio because it seems I lower the volume to avoid misunderstandings and even supposed to return to play but when I leave the application and re-enter to think that I have it with volume at 0 or muted continues to play at least until I lower the volume again or unmute it and mute it again.

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Hmm, that's a new one.
I'll look into it.
Are on mobile or pc?

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will not load on andriod

Can you give some more information?
What android device are you using?
What version of android are you using?

pixel6a

and im on andriod v15

unity pops up then immediately crashes

Thanks for the info.

It looks like the unity version I'm using is not compatible with android 15. Normally that wouldn't be a problem as most operating systems tend to have some backwards compatibility. Seams they skipped that for 15.

I'm currently working on making it compatible with 14 and should have a build ready for that later today. That might work for you depending on how bad the backwards compatibility is, if not then you will have to wait a couple of days.

As updating the engine to a newer version. tends to cause a lot of errors and might take some time.

i found bug. after going to second locations, all gallery options dissapeared

Thank you for letting me know.
I have managed to replicate the bug in the editor and will have a fix out asap.

The fix is out :)
Luckily it was an easy one. But in a rather old script. One I have been using for well over a year ^^

If you find any other bugs do let me know, it is appreciated :D

The bug I ran into is this... The level up stays the same between game overs, but the points didn't roll over. Hope this helps.

Thank you for letting me know.
I will have a look at it later today and probably roll out a hot fix by dinner time tomorrow :D

How am I supposed to do things like moving furniture around or give the faun orders to shower or use the toilet? Unless there's some bind I'm unaware of, I can only hope the faun moves somewhere convenient since the camera follows her religiously.

That's a bug.

Its been fixed now. Thank you for letting me know :)

And just for reference the camera can be moved by dragging with the (left mouse button) / finger or using A & D on the keyboard (Left shift speeds it up).

Is the demo a public version?

Yes, anyone can download the demo. The demo is currently the same version as the payed one.

not a bad adjustment for a first patch, but it's still not quite there.  fights are still too much cost for too little return.

things were starting to feel about right for a starting point with all stats at 12, but fighting a single wolf still cost more than it paid out - if i were to be trying to keep hunger and thirst above the minimum.

unfortunately, i'm stuck in another death loop.  the boss biome showed up and cleared off any other selection at ~day 22.  if the partial payout of 6 gold is anything to go by, i'm nowhere near being able to take one one of the turtle monsters.

this effectively ends the game.

That's a bug. :/

Dying to the demons is supposed to end the game.

After dying to the demons its supposed to reset the game where you get to keep 90% of your collected gold.

Including some gold from previous runs.

i cant beat any enemies at all, even with 2 level ups the enemies are far too tanky? 

Sorry about that, I'm working on an update that lowers there hp and gives more hp regen and gold to the player.
It should be available by tomorrow.

What are the kinks you plan to put in this game?

The current plans are:

Beach biome(Next Friday Update).

  Lewd encounter: Tentacle of some kind. either a shell creature or octopus.

  Lewd adventure: Likely a mermaid.

Halloween Event(Date not decided).

  Lewd encounter: pumpkin head. 

  Lewd adventure: either a jack o lantern horse man or a ghost, maybe something else I'm not decided yet and am open to suggestions.

There is also a planed end screen when losing to the demons. That will likely be a tentacle scene or bondage. not sure when it will be done yet.

no, I meant what over-arcing kinks will you be adding to the whole game, like, Pregnancy, knotting, and such?

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This is the current list. Tho you should keep in mind that a lot of this might change depending on what other characters are added.
For example I'm currently working on a new version of the gym to make it a room for its self.
After that is a winter region. Probably with snow giants.

    Current:
        Furry
        Beast
        Demi Human
        Futa
        Lesbian    

    Planed Soonish:
        Tentacle        (Beach event & Ending)
        Prostitution
        Public sex
        Blowjob
        knotting        (Update for wolf scene.)    

    Planed far later:
        BDSM
        Blindfold
        Whip
        Pet Play        (Not sure about this one)
        Pregnancy      (Egg based)
        Necrophilia      (Zombie or vampire)
        Spectrophilia    (Ghost)

any chance for normal preg/birth?

Very slim.

I'm having a hard time figuring out a way to add it that would make sense gameplay wise.

I have taken some inspiration from the sims and they can have kids. The only problem is that the game pretty much has a fixed end date. After a while the demon queen has taken over the world so there is no infinite game mode.

There is a maid in the development plan, but that will be sometimes next year. So maybe as an alternate happy ending when winning.

TLDR:
Probably not, if it does happen it will be way of in the future. As in more than 6 months away or more.

not a bad concept, but the first two enemies are /way/ too powerful and pretty much always result in a death loop.

That's a good point. I'll make a hot fix to scale back there difficulty a bit.

I'll also see about adding another way to make some gold separate from the encounters in case they get to difficult. But that will be in the next update on Friday.

thanks for the timely response.

another possible solution is to make upgrades into an activity, rather than a one time thing.  perhaps each level of the upgrade could max at a set attribute value, and maybe even have a different animation associated with it.

I like it. :D

Then the gold would go to upgradeing the gym equipment to unlock a higher max cap for the stat. Rather than upgrading the character directly.

I'll add it to the list, it likely wont show up for a while tho, next couple of weeks are going to be hectic.